application for
dissideo
Aug. 29th, 2010 10:04 amTHE PLAYER
Name: Kyah
LJ:
kyahryorin
Contacts: radicaldevilarm on AIM, ChromaDestino on plurk
Current characters at Dissideo: Shuyin, Hope Estheim, Nero
THE CHARACTER
Name: Naoto Shirogane
Series: Persona 4
Age: 17
Timeline: Post-True Ending
History: Here we are.
Personality: Naoto is pretty much what I like to call the "over-analyzer." The girl is tedious in her findings, spending every moment she has to solving a case [but then again, she's a detective- these traits come naturally over time]. She's also horrendously patient, considering her having to deal with Yosuke and Teddie quite often, not to mention teasings from Rise every now and then too. She's a detective and a problem-solver to the core, taking a thrill in mystery, and the adventure to solve it. To those she doesn't know, she may come across as being very cold or professional in her talkings at first- but in learning about herself and changing, she's also accustomed herself to welcoming others into getting to know her.
Naoto is extremely loyal to her friends, willing to do pretty much anything and everything for them. While she does care for all her friends, she's got a huge crush on Kanji, and his awkward reactions/actions for everyone else. She also has an extreme sense of justice, and is prone to getting into heated debates with others should you question her motives or judgement.
She is far from perfect, however.
In learning about herself from her experiences with Souji, she is still insecure about being a woman. Being so used to playing the part of a male, there's still a part of her that fears being girlish, or even womanly. Another part of her is terrified of being abandoned or alone, due to her parents dying when she was so young. Because of her interests, many children didn't want to play with her either, so she spent much of her time solving mysteries with her grandfather, thus leading to more of a secluded life.
Naoto is not exactly a social person, but not anti-social either. She rather prefers quiet places and times of solace, rather than large crowds or a party to attend to. Her intuition is always at work, her mind is like a ticking clock, and her dialogue usually says what she's thinking of. Most of the time it's either long-winded and elaborate for explaining situations, a few sentences to start a conversation, or short and clipped to show her irritation. This mainly depends on her mood at the time, the situation, and the relationship she has with the other person she's speaking to.
Abilities: Naoto has her Ego, which conquered her Shadow when it was defeated in her dungeon. As a result, it became a Persona. Originally she began with Sukuna-Hikona, a small moth-humanoid who could fly and get into small places easily. Once she maxed her arcana with Souji, however, Sukuna-Hikona became Yamato-Takeru. She mainly deals with Light and Dark attacks, as well as Almighty moves, though her own physical attacks through her Persona are nothing to sneeze at either.
Listed are the attacks Yamato-Takeru knows:
Mahamaon - This is an AOE (area of effect) attack- in which those caught within the specified area are hit by a massive area of light, and in the case of those who are weak to it, they usually die.
Mamudoon - Another AOE, exactly like Mahamaon, only with darkness instead.
Megidolaon - An extremely powerful move, a swirling cluster of almighty power descends and lands on the ground, setting off a massive explosion and severely damaging all enemies within the area.
Vorpal Blade - A physical attack from Yamato-Takeru, several orange slashing strikes appearing out of nowhere across the field and hitting whoever is within range. The damage is usually medium to severe.
Deathbound - Much like Vorpal Blade, only with less damage and a single strike overall against enemies.
Mind Charge - Naoto focuses with the will of Yamato-Takeru and her SP attacks increase in strength for one round.
Hama Boost - Gives a boost/better succession rate for Light attacks.
Mudo Boost - Gives a boost/better succession rate for Darkness attacks.
Weapons: Naoto uses a gun for her work, and whenever she summons her Persona, she calls forth a swirling card, which she fires at, releasing Yamato-Takeru. Her preferred way of fighting is long range, but she definitely knows how to handle close range as well (as seen in her critical attack, haha)
Her current gun is the Black Hole, capable of causing an ailment with an opponent in almost any instance she fires.
Preferred faction: Cosmos
Sample: /o/
THE MANNEQUIN
Title:Secret Trap Lucky Sleuth
Color: Sign Blue #003F87
THE WORLD
Name of Stage: The Scientist's Lab
Image: Here, starting at 3:03. Hallways lead to the main rooms, in which there's plenty of space to get into a fight.
Effect(s): Tools have a tendency to come alive and either help or hinder those who are in the area. Depending on the level of bravery, the higher it is, the more likely the chance of interference.
Name: Kyah
LJ:
Contacts: radicaldevilarm on AIM, ChromaDestino on plurk
Current characters at Dissideo: Shuyin, Hope Estheim, Nero
THE CHARACTER
Name: Naoto Shirogane
Series: Persona 4
Age: 17
Timeline: Post-True Ending
History: Here we are.
Personality: Naoto is pretty much what I like to call the "over-analyzer." The girl is tedious in her findings, spending every moment she has to solving a case [but then again, she's a detective- these traits come naturally over time]. She's also horrendously patient, considering her having to deal with Yosuke and Teddie quite often, not to mention teasings from Rise every now and then too. She's a detective and a problem-solver to the core, taking a thrill in mystery, and the adventure to solve it. To those she doesn't know, she may come across as being very cold or professional in her talkings at first- but in learning about herself and changing, she's also accustomed herself to welcoming others into getting to know her.
Naoto is extremely loyal to her friends, willing to do pretty much anything and everything for them. While she does care for all her friends, she's got a huge crush on Kanji, and his awkward reactions/actions for everyone else. She also has an extreme sense of justice, and is prone to getting into heated debates with others should you question her motives or judgement.
She is far from perfect, however.
In learning about herself from her experiences with Souji, she is still insecure about being a woman. Being so used to playing the part of a male, there's still a part of her that fears being girlish, or even womanly. Another part of her is terrified of being abandoned or alone, due to her parents dying when she was so young. Because of her interests, many children didn't want to play with her either, so she spent much of her time solving mysteries with her grandfather, thus leading to more of a secluded life.
Naoto is not exactly a social person, but not anti-social either. She rather prefers quiet places and times of solace, rather than large crowds or a party to attend to. Her intuition is always at work, her mind is like a ticking clock, and her dialogue usually says what she's thinking of. Most of the time it's either long-winded and elaborate for explaining situations, a few sentences to start a conversation, or short and clipped to show her irritation. This mainly depends on her mood at the time, the situation, and the relationship she has with the other person she's speaking to.
Abilities: Naoto has her Ego, which conquered her Shadow when it was defeated in her dungeon. As a result, it became a Persona. Originally she began with Sukuna-Hikona, a small moth-humanoid who could fly and get into small places easily. Once she maxed her arcana with Souji, however, Sukuna-Hikona became Yamato-Takeru. She mainly deals with Light and Dark attacks, as well as Almighty moves, though her own physical attacks through her Persona are nothing to sneeze at either.
Listed are the attacks Yamato-Takeru knows:
Mahamaon - This is an AOE (area of effect) attack- in which those caught within the specified area are hit by a massive area of light, and in the case of those who are weak to it, they usually die.
Mamudoon - Another AOE, exactly like Mahamaon, only with darkness instead.
Megidolaon - An extremely powerful move, a swirling cluster of almighty power descends and lands on the ground, setting off a massive explosion and severely damaging all enemies within the area.
Vorpal Blade - A physical attack from Yamato-Takeru, several orange slashing strikes appearing out of nowhere across the field and hitting whoever is within range. The damage is usually medium to severe.
Deathbound - Much like Vorpal Blade, only with less damage and a single strike overall against enemies.
Mind Charge - Naoto focuses with the will of Yamato-Takeru and her SP attacks increase in strength for one round.
Hama Boost - Gives a boost/better succession rate for Light attacks.
Mudo Boost - Gives a boost/better succession rate for Darkness attacks.
Weapons: Naoto uses a gun for her work, and whenever she summons her Persona, she calls forth a swirling card, which she fires at, releasing Yamato-Takeru. Her preferred way of fighting is long range, but she definitely knows how to handle close range as well (as seen in her critical attack, haha)
Her current gun is the Black Hole, capable of causing an ailment with an opponent in almost any instance she fires.
Preferred faction: Cosmos
Sample: /o/
THE MANNEQUIN
Title:
Color: Sign Blue #003F87
THE WORLD
Name of Stage: The Scientist's Lab
Image: Here, starting at 3:03. Hallways lead to the main rooms, in which there's plenty of space to get into a fight.
Effect(s): Tools have a tendency to come alive and either help or hinder those who are in the area. Depending on the level of bravery, the higher it is, the more likely the chance of interference.